My first published model, This baseball cap uses box modelling and several boolean subtractions to shape to the form of a human head.
For these headphones I used box modelling to create the different surfaces and material types.
Glasses are naturally rounded and non-geometric, so I used a combination of box modelling and sculpting to build this model.
Each of the models follow the theme of headwear, so I placed them all on a mannequin head, simulating a product photo shoot.
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